There was simply not enough effort put into updating the controls to a modern standard. Tilt controls can also be used to aim more finely in first person, but in practice it does not help much.
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Even the more mundane mechanics for sprinting, shaking off damage, and platforming feel satisfying and polished. Ammo collection and varying ammo types are pretty fun and interesting mechanics, especially considering how long ago they were introduced. This rewards creativity, as capturing enemies alive (by stunning them then sucking them up ghostbusters style) results in a bigger payoff upon return to the bounty office.
![oddworld strangers wrath hd ps3 oddworld strangers wrath hd ps3](https://i.ytimg.com/vi/2DrWSpgV66M/maxresdefault.jpg)
Players can load two types of critter into their crossbow at a time, and use them to strategic effect to clear each area of enemies. Each type of "ammo" has its own use, from a rabid furball proximity mine to a skunk smoke bomb. To dispatch foes, players must collect different small creatures within the environment around them, then save them for later use. Areas usually consist of some traversal puzzles, light obstacles, and arrays of enemies that must be taken out with a bit of planning and ingenuity. Meanwhile, subtle touches like red flowers placed in the foliage near important parts of each level display the attention payed to each stage. There is a good amount of variety in the dusty desert, from crumbling temples to barren gulches and dark caverns.
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Thanks to the HD PSN release from 2011, the game still looks pretty good for what it is. That being said, every level is very polished, with purposeful design and great pacing.